The most likely explanation, however, was shared by Environment Artist at JangaFX and former Rockstar Artist MacKenzie Shirk, who stated that the model’s unusual topology was intentionally set up to give the helmet a silhouette, something that cannot be done with Normal Maps, which were also used here.
According to Shirk, it’s relatively easy to render geometry on modern 2024 hardware, and if Bloober wanted to leverage that to push the remake’s visuals to their limit, they could have easily done so by using decimation to retain the detail density. Furthermore, the artist explained that the model in question is almost certainly used only in close-up shots and cinematics, switching to a different LOD mesh when further away from the camera, thereby increasing performance.
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